07/18/25 - The Normal Lab is Born!
The Normal Lab has been added, as well as splitting the Manipulation and Color controls into their own separate tabs (the color lab tab is next to be fleshed out).
The Normal Lab lets you play with a form of Diffuse, allowing you to make specific objects in your texture appear less smooth on the normal map, causing them to bounce light around. For example, if you put the Roughness of the initial quad to 1 and Grain Size to 200, you'll get some pretty convincing drywall, opposed to a perfectly flat, smooth surface.
Files
Southpaw Development's Texture Builder.zip 36 MB
15 hours ago
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The Southpaw Development Texture Builder
A tool for designing and exporting high quality textures (color, normal, height) from 3D-objects
Status | In development |
Category | Tool |
Author | Southpaw Development |
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