10/20/25 - Lights, Menus, Action!


Two big things this update (i think just two)!

Firstly, meshes can now be picked from a clean categorized list, letting you see all the options you have available. It is limited at the moment but will be expanded in future updates.

Secondly, some new options for the textures light source, as well as a more intricate control for the tiling of specific objects. Plus, you can now Dither objects' normal maps, making gradients appear more proper. 

Get Southpaw Development's Texture Builder

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